Unreal Engine – Choppable and Interactive Trees (Replicated) v4.26

15 Credits

Format:Unreal Engine

Use credits that never expire to get things at a low cost,including high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc

 

3DSFREE Download Advantages :

  • All files Clean without viruses.
  • Maximum download speed for all files.
  • Fast after sales support (within 12 hours)
  • Instant Download Links
No Credits ? Quick Buy Here!
 Buy 9 Credits  (9$)
 Buy 21 Credits  (19$) 
 Buy 70 Credits  (59$) 
 Buy 150 Credits  (119$) 
 Buy 320 Credits  (239$) 
 Buy 700 Credits  (499$) 

Description

?Join the HyperReuts gaming and development Discord Channel for generic chat and support! Would love to speak to you there.

Video based on Axe

Video based on projectile

Features:

  • Two character examples: Axe animation based AND Projectile based interaction.
  • Master Blueprint to configure TreeCutting actor
  •  Master Blueprint to configure Log blueprint for later use in e.g. inventory system
  • Example Map with explanation
  • Example trees and configuration from Epic games Open world collection for example purposes
  • On demand via the community: Point based damage logic, for e.g. ESRPG integration

Workflow importing own tree

Technical Details

To configure a tree: Create a child blueprint of the BP_TreeCutting_Master.

Here you are able to configure:

·        Duration before logs are spawning

·        Life: How many hits does the tree require to be chopped down?

·        Delete after time fallen: How many seconds does the actor (All parts, e.g. trunk, scene components and any other actor information) needs to be alive after the tee is cut? Note: The fallen logs will remain because they are spawned as separate actors.

·        Destroy actor after inactivity: How many seconds does the tree needs to be alive after the tree is touched? This is necessary due to performance and cleanup purposes.

·        Log to spawn: Define your own log with own variables.

·        Falling tree sound: Which sound to use when the tree is falling

·        The meshes for the trees. Top, middle (Destructible mesh) Trunk and the Original tree.

After the tree is chopped, a log is spawned. This log is a blueprint so you are able to configure it for your inventory system.

Number of Blueprints: 9 (2 master, 4 tree examples, 3 log examples)

Supported Development Platforms:

Windows: Yes

Replicated: Yes

Not tested with other platforms. It is assumed that it works fine on all platforms.

Documentation: Example maps with explanation

Engine version: Only tested on 2.26. It is assumed that it works fine on most recent versions.

Dependency: Apex Destruction Plugin must be enabled.