Unreal Engine – Ascent Combat Framework (ACF) – C++ Action RPG Creator v2.5.1 (5.0)+V4.25,4.26+v2.5.2 (5.0)

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Description

Ascent Combat Framework (ACF) is a multi-modules C++ Plugin that provides an extendable and easy to use framework to build your Action RPG in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking.

NEW 2.5! UE5 Support and improved code cleaningness and organization!

NEW! Request the FREE ACF ULTIMATE Sample Project, a COMPLETE GAME made with ACF and ASCENT TOOLSET, ready to be extended and customized! More info on our DISCORD CHANNEL.

Why is different?

Its modular and generic architecture will let you create your very own gameplay avoiding that “garbage asset flipper” feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience.

NEW! 2.0 TRAILER

1.0 Trailer

UPDATE 1.1

Documentation: ACF WIKI

Everything is exposed to blueprint to be expandable without coding, so you’ll have all the power of a professional C++ Gameplay without touching a single line of code.

Note: this requires at least some basic blueprint/unreal knowledge!

Try the Demo!

Integrations

Official Website

Technical Details

FREE SAMPLE PROJECT on Discord

Features:

  • Generic Character Controller
  • Generic Actions System
  • Curve Driven Animation System
  • Items, Inventory, & Crafting System
  • AI Framework & Companions
  • AI Groups
  • Statistics and RPG Framework (ARS): create your stats & attributes
  • Optimized Collisions Manager (ACM)
  • Targeting System (ATS)
  • Camera Manager (CCM)
  • Combined Animation System and Executions (CAS)
  • Mount System
  • Spells & Magic System
  • Music Manager
  • NEW V2 Automatic Save System

Code Modules:

  • Ascent Combat Framework [Runtime]
  • Camera Manager [Runtime]
  • Targeting System [Runtime]
  • Advanced RPG System [Runtime]
  • Collisions Manager [Runtime]
  • Ability System [Runtime]
  • Combined Animation System [Runtime]
  • Crafting System [Runtime]
  • Executions System [Runtime]
  • Automatic Save System[Runtime]
  • MountSystem [Runtime]

Number of Blueprints: 101

Number of C++ Classes: 154

Network Replicated: Yes

Supported Development Platforms: PC, Xbox One, PS4

Supported Target Build Platforms: PC, Xbox One, PS4