Description
This plugin includes some IKRig solvers, they can be used in IK Rig assets.
These solvers are useful when using an IK Retargeter asset in the Unreal Editor to convert two-handed weapon animations for other skeleton animations. And fix up the location error of ik bones when retargeting.
Useful for animation retargeting. Such as converting Mixamo animations to UE5 skeleton.
How to use UE5 IK Rig and IK Retargeter, see:
https://docs.unrealengine.com/5.2/en-US/ik-rig-animation-retargeting-in-unreal-engine/
Technical Details
Features:
Calculate the perfect two-hand goals transform.
Copy transform of one bone to another bone.
Offset bone transform.
Format root motion info.
Set ik bone transforms to the correct value.
Fix up the location error of ik bones when retargeting.
Code Modules:
AnimRetargetMagic [Runtime]
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64
Document Link:
https://1drv.ms/b/s!Alt4FyNdQPx_gaxLYZp47XJBcuRIFw
Example Project:
https://1drv.ms/u/s!Alt4FyNdQPx_gawq-2tRl1kc4u9c2g
YouTube:
About this example project:
All the source animations are downloaded from the Mixamo website.
Sword mesh is from Free Fantasy Weapon Sample Pack.
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