Unreal Engine – AI Spline-Based Movement System v4.27

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Format:Unreal Engine

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Description

Plugins with verified compatibility:

AI Patrol & Action System

What is this plugin used for?

This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?

  • Add plugin’s actor component to your Pawn/Character
  • Add just two nodes/behavior tasks from it to your logic
  • Tune it’s params (which all has description) as you want
  • That’s all

Features:

  • Easy to setup, no coding skills required
  • Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
  • Compatible both with Characters and Pawns
  • Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
  • Very well optimized – no performance drops at least on modern $100 CPUs (tested with 100 actors)
  • Has fully commented code – hundreds of lines of comments
  • Code is fairly flexible for inheritance and your further code modifications
Read More

Technical Details

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: No (Not Required)

Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android

Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android

Documentation: Source code comments + Tutorial (PDF)

Example Projects (Plugin Required): UE4.22UE4.23UE4.24UE4.25UE4.26UE4.27

Demo projectPackaged

Changelog:

Version 1.1: added Asynchronous Blueprint Node