Description
A fully editable Material Blueprint / Water Material. Optionally uses tessellation and gerstner wave displacement. The included Blueprints can be used for lakes, oceans, tropical environments, and more. You can fully customize the colors, deepness, and opacity of the water, as well as wave normals and wave size. Light refraction is also supported and can be easily configured. You can also set up automatic foam generation on the shore and waves. There is an option to simulate raindrops on the water surface. The Gerstner Wave Material Function allows you to simulate realistic-looking ocean waves. There is also a light version of the Water Blueprint without tessellation / displacement for more performance and speed. Water Caustics can be added using Decals.
Please note that the Material needs some underlying geometry (like a mesh or landscape) to calculate the water depth. For realistic rendering you also need to add a “Planar Reflection” object as shown in the demo scene.