Unreal Engine – Advanced Riding Locomotion System v5.0

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Format:Unreal Engine

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Description

Disclaimer:

  • This asset doesn’t include animations and models
  • This asset contains only generic components

Showcase

Try the demo: & Irval the Wyvern

***

UE4 & UE5 Differences Youtube

The reason for this difference is used `Animation Blueprint Templates` in UE5

Document: https://docs.unrealengine.com/5.0/en-US/animation-blueprint-linking-in-unreal-engine/#animationblueprinttemplates

***

==============Version 1.4.6 ( Updated 2022-08-24 )==============

*** This update will not break your project and can be overwritten ***

Fix Pathfinding bug when NavMeshBoundsVolume is not available

==========================================================

Horse Riding System Example v1.4.3 (Fixed Bugs) ( Updated 2022-07-10 )

  • Upgrade from 1.3 to 1.4: Tutorial
  • Showcase: &
  • Required asset: Horse Animset
  • Get the example project:
  • How to make :

Irval the Wyvern

Component: Animal Movement – Documentation

  • How to use it: Ground & Fly
  • Movement: Just provide a Blendspace
  • Play different animations based on speed
  • Speed & rotation is configurable

Component: Mount & Riding – Documentation

Feedback & Support

Email: [email protected]

Discord: https://discord.gg/5SM3gwjHVp

Read More

Technical Details

Features:

  • Inspired by the game Mount & Blade
  • Blueprint Only
  • Use in-place animations
  •  Component based design. Can be integrated into any project
  • Manage speed and rotation with the Timeline
  • Modify the character’s performance via configuration

Number of Blueprints:

  • Actor Components:3
  • Timeline Actor:5
  • Anim Graph:3
  • Structure:2
  • Enumeration:2

Network Replicated: (Yes)

Supported Development Platforms:

Only tested in Windows

Documentation: Link