Description
Comparison with Advanced Flock System and Advanced Insects System on Link Google Doc
5000 fly insects instances 120+ FPS on AMD Ryzen 5 2700x.
You can select the desired number of threads and the number of insect instances!
Insects can fly in Box or a free-range.
Insects can find idle point on all objects, foliage.
This system uses threads to calculate the movement of all insects for more FPS, as well as their collision with primitive objects with a Coliseum of any complexity, avoiding Pawn or Character, follow pawn, and find the idle point. The main thread only move instances.
Technical Details
Features:
- Easy use!
- One C++ class
- One actor blueprint
- 2 Insect static mesh
- 1 Hive static mesh
- 4 Materials for insects
- Texture Resolutions 1024×1024
- The core code is realized by C++.
- Doesn’t require knowledge of C ++
Code Modules:
- FlyInsectsSystem (Type: Runtime)
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: Included
Important/Additional Notes:
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