Description
Discord ? Join the Hyper Game-dev Discord
Demo ? Try it out!
Video ▶ To view the product
Made by ? Eric from Hyper!
Modular ? Check out other compatible assets
Advanced Farming System
The farming system is very extensive and has many functionalities.
It is a fully networked (replicated) farming system including a major set of predefined crops.
The most important aspects include:
- Fully networked (Replicated)
- Growing in stages
- Regrow options
- Harvest options
- Pluckable Yield VS direct harvest
- Crop Quality calculation
- Durability options
- Decay and dead crops
- Advanced Growing and regrooving Requirements
- Season requirements
- Data Table Driven including Excel import logic
- UV lamps
- Sprinkler system
- Including many predefined plants/trees/crops.
Plant Types:
I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
- Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
- Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
- Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
- Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
- Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
- Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
- Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
- Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
- Potato
- Beet
- Pumpkin
- Watermelon
- Cabbage
- Cauliflower
- Tomato
- Strawberry
- Blackberry
- Redberry
- Lemon
- Lime
- Lychee
- Kiwi
- Bellpepper
- Avocado
- Green Beans
- White Grapes
- Purple Grapes
- Pineapple
- Broccoli
- Corn
- Banana
- Orange
- Peach
- Pear
- Apple
- Pomegranate
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Notes:
- This system does NOT include an advanced placement system of the crops/seeds. It is advised to couple a building system if you want advanced placement features (e.g. ghost placement).
I hope you like the system! Always feel free to reach out.
With warm regards,
Eric
Technical Details
Features:
- A fully networked (replicated) farming system including a major set of predefined crops.
- Growing in stages
- Regrow options
- Harvest options
- Pluckable Yield VS direct harvest
- Crop Quality calculation
- Durability options
- Decay and dead crops
- Advanced Growing and regrooving Requirements
- Season requirements
- Data Table Driven including Excel import logic
- UV lamps
- Sprinkler system
- Including many predefined plants/trees/crops.
- Number of Blueprints: 22
- Number of Meshes: 125 (Lodded)
- Number of Textures: 403
Network Replicated: Yes
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation?:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.
The documentation of this asset also includes excel downloads.