Description
This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. All code is written in C ++ to improve performance. You don’t need to change the materials on your objects. Advanced Fade Objects PRO will do everything by itself.
Update 1.1.2 for UE5, 427
+ The ability to use a material and an instance instead of just an instance, which makes it possible to cast a shadow, but only if the opacity in the material is greater than 0.3.
Update 1.0.1 – Minor fixes in the materials instance.
Features:
- Support for any number of colors for any number of objects
- Only one component for character or camera
- You can adjust the fade rate
- You can change it to any of your material
- Written in C++ for better performance
- Works with any number of material IDs on the object
- Different colors for each of the objects in the actor
- 2 operating modes. Exclusion and Inclusion methods
- Pause, Enable, and Disable in runtime
- Support for any number of colors for any number of objects
- Easy to use and easy to integrate into your project.
- Free support for our products in discord.
Disclamer: This will not work with FoliageInstanceMesh.
Technical Details
Features:
- Support for any number of colors for any number of objects
- Only one component for character or camera
- Different colors for each of the objects in the actor
- Written in C++ for better performance
Code Modules:
- AdvancedFadeObjectsPROComponent (Type: Runtime)