Unreal Engine – Abandoned Train Pack v4.27

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Description

Also great for creating that generic grimy industrial rail yard.

Speed Level Creation featuring this pack

NOTE: Extra content (terrain/foliage etc.) featured in thumbnail and video NOT included.

Low poly optimized abandoned train pack with PBR textures.

Locomotive, Passenger car, and open boxcar have basic interiors.

Not rigged or animated, intended for static display, but do with as you wish.

Pack includes:

– FA1 style locomotive: around 15k triangles.

– Five train cars/wagons: each cart is around 5k triangles, with the exception of the passenger car.

– Train tracks: 5 pieces, that includes two straight pieces, two curves and both right and left handed turnouts. About 2k-8k triangles.

-Car trucks/wheels are separate and about 2k triangles each.

Technical Details

Features:

Locomotive and 5 train cars

PBR textures

Track set

Bridge

Some cars have interiors

Mesh for Spline use.

Use the method in this easy tutorial to create a landscape spline.

Texture Sizes:

Metallic, Roughness, Normal, Base Color maps

Layered textures are 1024×1024

Layer masks are 4096×4096

All other 4096×4096

Scaled to Epic skeleton: No

Collision: Yes, Mostly custom

Vertex Count: Up to 9,047 Per Mesh

LODs: No

Number of Meshes: 27

Number of Materials and Material Instances: 18

Number of Textures: 89

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Important/Additional Notes:

Most materials use material layering with 3-5 layers.

All meshes have a second UV channel for lightmap.

Trucks/bogies/wheels are separate meshes to allow proper placement on curves.

Non-rigged and intended as static meshes in their current form.

Track is intended to be placed with ties sunk into terrain in most cases.

There is a rail joiner provided for decoration. These are normally used to connect rails

together about every 40 feet and staggered and thus are separate from the track meshes (since the

track meshes are cut evenly) so you can put them in prototypical locations.