Description
Note: please check the License Agreement before purchasing.
Facial skin textures and wrinkle maps, tailored for use with the Universal Human Skin Shader and Rigs/Base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.
Micro bumps visible in the macro shots below are part of the Skin Shader, which is sold separately (hair and eyeball textures are not presently available).