Description
MK Toon follows a physically based input to create a local antialiased & stylized output. To provide an easy to use adaptive workflow the custom material editor is tweaked towards artists. Every feature can be combined with each other to create a new unique style. This shader is compatible with the Builtin and Universal Render Pipelines. The package includes standard and particles shader variations.
⤴️NEW! : Linear Distance Attenuation
⤴️NEW! : Stylized System Shadows
⤴️NEW! : Outline distance based fading
⤴️NEW! : Global User Config Section – Now useable via the install wizard
Demo: Web GL – Android – Windows
Follow Development: Trello
?THE PACKAGE?
⚡Included Shaders⚡
Unlit: Straightforward Unlit Shader with basic features.
Simple: Lit Shader with tons of customization options.
Physically Based: Lit Shader built upon physically based rendering to produce a highly unique stylized visuals.
Outline: Every Shader can have a stylized outline.
Standard & Particles: Standard and Particles variations included.
⚙️Included Tools⚙️
Install Wizard: Fast setup even on scriptable Render Pipelines.
Builtin Textures: Start easy by using the included textures for different features.
Mesh Utility: Create new meshes with smoothed normals to achieve better outlines.
Ramp Creator: Allows you to create 1D ramp textures based on a set gradient.
Texture Channel Packer: lets you create a new texture based on four inputs. This way you can combine different color channels of different textures into a new one.
Material Properties API: Material properties can be changed via the MK.Toon.Properties namespace.
Custom Editor: Easy to use inspector tweaked towards artists.
Render Pipeline Compatibility: Same look & feel & results across supported render pipelines.
?Examples?
Spectate: Over 100 stylized materials.
Outlines: Outlined objects using different shapes.
Witch Lab: Stylized Environment.
Flying Isles: 10 variations Artistic: Artistic stylized objects