Unity Asset – Magica Cloth v1.12.4

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FORMAT : Unity

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Description

Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.
Both BoneCloth driven by Transform and MeshCloth driven by mesh are available.
Render pipeline compatibility

Description

[Latest Information]

Magica Cloth is now available in the 2D Animation Package.

To use it, select [Before Late Update] as the Update Location of the MagicaPhysicsManager component.

This will allow you to run the simulation before the Late Update.

[Features]

– Fast cloth simulation with Unity Job System + Burst compiler

– No native plugin.

– Works on all platforms except WebGL

– Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.

– Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh

– MeshCloth can also work with skinning mesh

– Easy setup with an intuitive interface

– Time operation such as slow is possible

– Camera culling system

– With full source code

[Required]

– Unity2019.4.31(LTS) higher

– [Burst] package

– [Mathematics] package

– [Jobs] package(preview)

– [Collections] package(preview)