Description
Both BoneCloth driven by Transform and MeshCloth driven by mesh are available.
[Latest Information]
Magica Cloth is now available in the 2D Animation Package.
To use it, select [Before Late Update] as the Update Location of the MagicaPhysicsManager component.
This will allow you to run the simulation before the Late Update.
[Features]
– Fast cloth simulation with Unity Job System + Burst compiler
– No native plugin.
– Works on all platforms except WebGL
– Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.
– Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
– MeshCloth can also work with skinning mesh
– Easy setup with an intuitive interface
– Time operation such as slow is possible
– Camera culling system
– With full source code
[Required]
– Unity2019.4.31(LTS) higher
– [Burst] package
– [Mathematics] package
– [Jobs] package(preview)
– [Collections] package(preview)