Description
Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to any 3D object in your scene. HP has been designed with platform compatibility and performance in mind, as well as versatility.
** Visual Features **
– Outline color, alpha and width.
– Outer glow color, width, alpha, animation speed, dithering, multi-colored.
– Inner glow color, width and intensity.
– Overlay color, alpha and animation speed.
– See-Through effect intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.
– Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.
– Target effect with customizable transition, animation, texture and color. Also compatible with Skinned Meshes. In addition to highlight a target you can now focus attention to any number of locations with this new feature.
– Align to Ground option for target effect. Renders an animated selection or area effect just under the character or object (similar to decals).
** Other features **
– Preview effect in Editor (no need to go into play mode).
– Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.
– Option to trigger by entering a volume.
– Can exclude specific submeshes.
– Event system to fine-control automatic mode.
– Fade in/out.
– Copy settings into reusable profiles.
– Works with normal, skinned meshes and LOD groups.
– Works with orthographic and perspective cameras as well as with multiple cameras.
– Safe: does not modify object materials, shader nor mesh.
– Performant: this is not a full screen image effect.
– Ordered see-through. More details here.
– 4 quality levels.
** Platform compatibility **
Built-in / Standard pipeline (Unity 2020.3+)
– Compatible with Mac, Windows, Android, iOS, WebGL.
– VR compatible.
– Super fast on mobile.
Universal Rendering Pipeline (Unity 2020.3+)
The asset includes a version designed for Universal Rendering Pipeline as well.
Note: Highlight Plus is designed to work with mesh and skinned mesh renderer (3D objects, characters or 2D quads). UI is not supported.
For Sprite highlighting use Highlight Plus 2D.