Unity Asset – Demons v3.0

19 Credits

FORMAT : Unity

Become a member to free download most products(high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc), and the remaining products are member prices.

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Description

With three heads, multiple horn types, and modular wardrobe, the Demons pack is full of customization and randomization, with mesh morphing as well!
Render pipeline compatibility

Description

Support, Questions, News & Updates

➡️ Discord | YouTube | InfinityPBR.com

➡️ Support Files always has the latest shared scripts

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This versatile Demons package comes with three head designs, three horn types, with the ability to mix and match for even more variety, plus a modular armor set with multiple textures, ready to drop in your game.

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Bundles – Get more and save

⭐ Monster Bundle #5

Bonus Files – Free upgrade after purchase

⚡ Demons – Bonus Files 1 – Concept Art, Substance Painter files

⚡ Demons – Bonus Files 2 – Atavism files

⚡ Demons – Bonus Files 3 – Music

⚡ Demons – Bonus Files 4 – Unreal files

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INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.