Description
TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.
BeInspiration 108 3D model
Lime Exporter v1.31 for 3ds Max 2014 – 2021 Win Crack Version
3dsfree Accessories
ZBrush 2021 Win64 Crack Version 




