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This video will take you through creating realistic eyes for video games from start to finish. We will cover some theory at the start by analyzing reference. We will look at eye anatomy and decide on the specific traits of the eyeball that we need to accurately create. It will move into Maya for modeling and we will cover various ways of creating eyes. We will discuss the upside and downside of the various ways eyes can be created and ultimately will make a version of the eyes that will properly simulate all aspects of the eye. We will then move into baking normal maps, texturing the eyes and rendering them in Marmoset Toolbag 2
Sections:
Eye reference analyzation
Modeling in Maya and Baking Normals
Texturing in Photoshop
Toolbag 2 Scene setup, shader setup and attributes
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