Realistic Prop Creation for Video Games

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Use credits that never expire to get things at a low cost,including high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc

 

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Description

About the final project for: Realistic Prop Creation for Video Games

CREATION OF REALISTIC PROPS FOR VIDEO GAMES

“Congratulations on having reached the end of the course! The time has come to do a little review of everything you’ve learned along this path. I hope that this course has motivated you to enter this wonderful world that I am so passionate about, that it is that of 3D for video games, and that it has helped you to learn everything that will allow you to do it. However, we still do not say goodbye! Now it is your turn to show the result of your final project. Do not feel obliged to model this same prop, you can do any other type of “hard surface” to implement everything learned in the course. If you have not done assets of this type before, I recommend that you try not to choose an object that is too ambitious first. It is preferable that you start with something small and manageable to what you can give a high quality, rather than start with something very large that can increase your frustration and harm your final result. Do not forget to put into practice everything learned throughout the course, starting by looking for good references and following a good blockout that will ensure you have no design problems or disproportions in more advanced phases. Remember to give as much detail as possible to your high poly and try to optimize the low and the UVs to the maximum to practice what it would be like to work in the industry. Finally, invent your own contextual history to give life to your texture and take out the final renders with the necessary tweaks to make your asset succeed in the networks. When you have it ready, do not hesitate to share it in the forum and ask everything you need. For my part, I will try to answer as soon as possible, I only ask for your patience since my work will not allow me to do it at the moment. I also encourage you to review and comment on the work of your colleagues, since they can also inspire you or give you ideas that you didn’t have in the first instance. I thank you very much that you have placed your confidence in me to take this course! A hug and see you at the Forum. ”

PARTIAL TRANSCRIPTION OF THE VIDEO

“Final project. Now we have reached the end of the Domestika course. Next, we will summarize everything learned so far. In this course of modeling realistic assets for video games, I talked about my influences that marked me as a professional. Next, we saw in detail the different phases or pipeline to follow for asset modeling. In addition, we saw how to configure the software and scripts to optimize our working time. We saw the importance of making good references before you start modeling. With this knowledge, we got down to the keyboard to start modeling the asset. The first step was to m…”