PolySnow Plus for 3dsMax V1.0

3.8 Credits

Use credits that never expire to get things at a low cost,including high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc

 

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Description

  • If you already purchased polysnow, you can get a 50% discount coupon from the files of polysnow that you have purchased

PolySnow Plus

  • PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation.
  • Make your 3d assets’ winter versions with a click
  • Easy to use
  • PolySnow Plus works with 3dsmax 2016, 2017, 2018, 2019, 2020, 2021, 2022

Objects:

  • PS_Particles: Procedural object that generates snow particles on input objects.
  • PS_Mesher: Mesher object that takes particles as input to generate the final snow mesh.
  • PS_Icicle: Icicle object that takes objects or particles as inputs to create icicles at the bottom of the objects.
  • PS_Flakes: Animated procedural snow flakes object with a variety of parameters to get the desired results.
  • PS_FastSnow: An additional procedural object that creates snow mesh based on the topology of input object. Similar to extrusion method.

Modifiers:

  • [PS][M] FluffySnow: Modifier for mesher to make the snow fluffy.
  • [PS][M] PolyPrint: A animatable procedural modifier that takes objects as input to create snowprints on snow mesh.
  • [PS][M] SnowNoise: A procedural noise modifier works based on surface normals unlike default noise modifier. With detailed options to adjust perlin noise levels and dots noise parameters.
  • [PS][M] SnowSculpt: Brush based sculpting modifier for snowmesh that lets you refine the surface of the snow. Lets you add detail to surface like tiremarks, pathways etc…
  • [PS][P] ParticleToFlake: A procedural modifier to convert particles to flake meshes.
  • [PS][P] SnowPaint: Brush based snow paint modifier that creates particles based on the brush strokes. Can be used as input for mesher to make it visible.

Update 1.01

  • Added support for 3dsMax 2022
  • Bug fixes