Description
- 3dsMax topology based paneling modifier.
- Procedural tool for geometry paneling.
- Preserves Material IDs/SmoothGroups/Sub-Object Selection.
- Selection only – map panels only to selected faces.
- Replace – Replaces selected faces with panels.
- Keep base – preserves base geometry.
- Keep Non-Quads – preserves tris/n-gones.
- Set Height – Keeps panels height along face normal constant.
- Driver Axis – defines panels flow direction.
- Panels alignment options.
- In-Place panels transformation.
- Quads only.
UNREAL ENGINE – SCI FI ROBOT V4.18-4.25
Unreal Engine – Environment Set
Hdri Hub – HDR Pack 002 Ruin 




