Description
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
You can find here big preview:
https://www.artstation.com/artwork/rArAKa
info about this Product :
- step by step
- Time: 4 h 12 min
- Modeling: 3ds Max
- Unwrapping: 3ds Max
- Baking: Substance Painter
- Cloth Simulation: Marvelous Designer
- Texturing: Substance Painter
- Presentation: Marmoset Toolbag