Description
What you’ll learn
Learn Advanced scene creation with Blender 3.2
Volume scatter and world properties
Volume absorption and multiple shaders
Better uses for solidifying
Learn procedural node Tree combinations
Requirements
Intermediate course – Please take my beginners course if needed
Description
I am creating with noise reduction software and a new ROG Zephyrus Nvidia 3060 GPU so I can bring you the absolute best. Please check back monthly for remastered updates.Give me just a moment to tell you all of the good stuff. In this course, you will learn multiple ways to create the best lighting and add realism to your scenes. I am going to teach this course as though you already have enough knowledge of the interface to follow along. Don’t forget I have added plenty of .Blend files under resources/downloads to get you started.In this course, you will how to:Make a quick scene and jump directly into volumetricsGet a deeper understanding of volume scatterMesh to Volume node in 3.3.0 AlphaLearn the Volume cube and use math to modify itGet a deeper understanding of volume absorptionCreate light effects to enhance anything you makeBe able to make ghostly charactersCreate light layers for depthFocus visible light with the volume settingsLearn nodes to control your lightingLearn the value of anisotropic adjustmentsApply volume absorption to your own models for color purityWith this course, you can get comfortable with volumetrics, remove the mystery, and apply it to your scenes and models. Please message me if you need any further assistance so I can help you in the Q & A here on Udemy.Making 3D models and scenes is a very long-term process so give yourself time to learn and immediately apply what you have learned to your own creations. This process is tedious but results will come slowly and you practice your new skills and remember you have lifetime enrollment in this course.Thank you for considering my course!