Description
Another tutorial done earlier this year for the Foundation Group! Part 2 to my environment thumbnail one. Here I take one of the thumbnails previously done to finish. It’s pretty much an unfiltered look at my process, over 20 hrs condensed down into 2. Complete with all the mistakes, roadblocks and some castlevania/bloodborne inspired goodness.
Wall Pack Vol 1 Texture
Unity Asset - Devils v3.0
UNREAL ENGINE – MODULAR JAPANESE TEMPLE
Army vehicles - 10 3d models Ready for games Low poly - 3dmodels
CGFasttrack – Blender Car Series Vol.2 Rendering
Creating Foliage in Substance Designer 



