Description
What’s Included & Features
Figures (.duf)
–Boots
–Gloves
–Hoodie Top
–Sash
–Skirt
Props
–Invisible Ground Plane
–Goggles
Poses
–G8F Toes – Zero Pose (for boots, if required)
dForce Surfaces Presets
–Gloves Default
–Gloves Tighter
–Sash Default
–Sash Stiffer
–Skirt Default
–Skirt Expand 130%
–Skirt Silkier
–Skirt Stiffer
–Top Default
–Top Hood Stiffer
Morphs as follows:
Boots/
–Ankle Flare
–FBMExpandAll
Gloves/
–FBMExpandAll.dsf
Goggles
–Back InOut
–ForwardBackward
–Front ForwardBackward
–L Side InOut
–LeftRight
–R Side InOut
–Tilt L
–Tilt R
–UpDown
Hoodie Top/
–Hood Balloon
–Hood DrapeDown
–Hood Front Bottom Out
–Hood Front Open
–Hood Front Top Up
–Hood Pull Back Wrinkled 1
–Hood Pull Back Wrinkled 2
–Hood Pull Back and Up
–Hood Pull Back
–Hood Relaxed
–Hood Scale
–Hood Top Sides In
Sash/
–FBMExpandAll
–Inflate
Preset Iray Materials (.duf)
–18 Base Materials plus Plain White Option for Boots, Top, Skirt, Gloves, Sash
–7 for Boots, Top, Skirt, Gloves, Sash (plus 2 alternate bumps for the sash) Bumps Maps, 4 Bump Strengths and Bump OFF
–80 Diffuse Colours
–14 Gloss Options plus OFF
–1 LIE Weave Option each for Gloves, Sash, Top, Skirt, and Boots
–1 LIE Torn Edges with Weave Option each for Gloves, Sash, Top, Skirt
–21 LIE Grunge Options (2 styles for each figure garment in 2 strengths plus an additional option for the boots)
–8 LIE Lace Options (1 style with MFlakes and without for the Gloves, Sash, Skirt, Top)
–7 LIE Seam Option for the figure garments
–5 Metallicity Strength
–25 Transparencies and Transmaps 10 for Skirt, 10 for Top, Sash, Boots, Gloves, and 5 Generic for All
–80 Metallic Flakes (MF) Colours
–Various Metallic Flake Options including Blank Out, Plain, ON, OFF, Roughness and Density,
–10 Premade Textures for Figure Garments (all 10 come in individual materials for 5 items plus a preset hierarchical Material for ALL)
–6 Premade Textures For the Goggle Prop
Properties
–1-Simulation Settings 1
–2-Add Initialization Time 0.5
–Smoothing OFF
–Smoothing ON
Guides are also included to get you started.