Description
Nacho Yagüe is an art director and concept artist who has worked with Ubisoft to create video games such as Assassins Creed Unity, Watch Dogs 2, and Splinter Cell: Blacklist. Explore the workflow of a professional concept artist and learn—through his drawings—how Nacho actively participates in every phase of production, solving artistic and design problems for AAA video games.
In this course, Nacho teaches you how to prepare a piece of concept art while taking all the peculiarities of video-game creation into account, including level design, textures, and animation. In addition, learn to use brushes that simulate traditional painting and apply different tools and techniques to optimize your work.