Description
A complete guide to the workflows and skills required to create and work in a fully-featured character simulation pipeline, either personally or at major animation and FX studios.
Presented by Disney, Dreamworks and Blue Sky char sim artist Josh Sobel. Animation project files courtesy of Nick Kondo.
• Watch a full overview of industry-proven production pipelines.
• Learn to create sim rigs via both reference swap and cache-based methods.
• Learn to create nCloth setups for a dress and polygon hair, and an nHair setup for a necklace.
• Learn shot finaling / tech anim techniques.
• Learn demo reel tips to help you land a job quickly.
• Jumpstart your career by focusing on a skillset with far less competition than animation or rigging!
Moderate experience with Autodesk Maya is recommended.
Maya 2017+ is recommended when using the project files.
UNREAL ENGINE – MODULAR JAPANESE TEMPLE
UNREAL ENGINE – POLYGON – SAMURAI PACK V4.25.1
Q-Proxies v1.15 for 3ds Max 2015-2021 Crack Version
Unreal Engine – Nature Cave Cliff
Scanned Poplar and Aspen Forest with Seasons for Unreal Engine 4 Low-poly 3D model
Low Poly Modeling in Cinema 4D - Vol 2: 3D Cars and Vehicles 




