Description
I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender add-ons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
Viz-People 3D STREETS
Lime Exporter v1.31 for 3ds Max 2014 – 2021 Win Crack Version
V-Ray v5.00.05 for 3ds Max 2016 – 2021 Crack Version
V-Ray 5.00.03 for SketchUp 2017/2018/2019/2020/2021 Win Crack Version 




