Blender – Eye Z

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Description

I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
 
I started programming Blender add-ons and noding vector operations into shaders around 2012.

 

I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.