Description
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Procedural Normal Map Generation In Blender !
Squircle Normal is a compositor node group designed to bring normal map generation right into blender without any third party apps! Convert your height and diffuse textures into tangent/global space normal maps!
Specification:
The node group takes an image representing a texture and returns:
- Tangent Normals: A tangent space normal map.
- Global Normals: A global space normal map.
- Inverse Global Normals: A global space normal map with negative z component.
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