Description
Tutorial To Install Blender Addon Using Rar File
Map objects onto another object using its active UV coordinates.
Blender’s material displacement features can be powerful, but they have the following drawbacks:
- The base mesh has to be highly subdivided.
- It can be difficult to generate a resulting object that can be edited or exported.
- Standard displacement uses height maps, so it can be difficult to create objects that have features that turn in on themselves, like piping.
The Mesh Materializer has been created to help you address these problems.