Description
Tutorial To Install Blender Addon Using Rar File
Limited support (Health reasons)!
I can only offer limited support due to my current health condition! Fixes and support messages might take a little longer and I won’t have access to my workstation at all times.
What is Collider Tools?
Collider Tools is a Blender add-on to create physics colliders for games and real-time applications. The add-on offers a lot of tools for creating the most common collider types like Box, Sphere, Convex, Convex (cylindrical), Auto Convex (Windows only), and Mesh quickly and easily within Blender. These colliders can then be imported to engines like UE, Unity, and others.
The add-on offers big flexibility and controllability by using the selection, both in Object and Edit-mode, as well as offering settings like global or local space generation. Further, the add-on supports the generation based on both the original mesh (pre-modifier stack) and the evaluated mesh (post-modifier stack). Collider Tools offers functionality for organizing the colliders, showing, hiding, and selecting them and tools to automatically generate multiple convex shapes to represent complex meshes (convex decomposition).
Feature Overview
- Quick and simple creation of collider objects.
- Support for Sphere, Box, Convex, Convex Cylinder, and Mesh shapes.
- Support for Object- and Edit-mode, including multi-object Edit-mode.
- Custom colliders can be used in most engines like UE4-5, Unity, and many other engines.
- Support for Edit mode selection. Create collision only surrounding the selected geometry of each object. Works with multi-edit and modifier stack.
- Support for creating world-aligned and object-aligned collisions for Boxes and Cylinders.
- Support for collision creation based on pre or post-modifier stack mesh data.
- Fast adjustment of creation settings from the 3D Viewport. The collider creation works with modal operators, allowing for user input during the creation.
- Flexible naming options to support different engine and pipeline needs.
- Consistent and clean UI overlay in the 3D viewport during the collider creation.
- Assign materials to be used as physics materials in engines.
- Convert meshes to colliders and colliders to meshes.
- Support for different collision groups: complex, simple, simple-complex.
- Support for auto convex, convex decomposition, collider creation using V-hacd library. Convex decomposition allows representing complex shapes with multiple convex shapes that could otherwise only be represented with Mesh collisions.
Why Collider Tools?
Collider tool removes the biggest obstacle for creating colliders in Blender, its lack of specialized tools and therefore time-consuming process for creating colliders. Collider Tools combines the speed and comfort of in-engine tools like the UE collision tools with the power and flexibility of Blender.
There are reasons for using Collider Tools over in engine solutions:
- Creating the colliders in Blender with Collider Tools provides more control than in Engine tools. You can use the full power of Blender to manipulate, adjust the colliders if needed. This can be useful for all kinds of more complex shapes like railings, hollow objects, arches, etc.
- Creating Compound colliders (multiple colliders for one asset) is much faster with Collider tools than in engine tools since you can use the selection (Object and Edit Mode) for the collider generation.
- Not all engines over as powerful tools for creating colliders as UE.
- Collider Tools is quick and easy and can be used to create all kinds of collisions from simple box colliders to very complex compound collider setups.
- It offers a simple UI and brings the important settings directly into the 3D Viewport, offering more adjustment options than in engine tools: decimate, shrink/flatten.
- It is convenient creating assets and colliders in one application. You can consider them early on and update both, assets and colliders at the same time if needed.
Collision Creation
Collider Tools supports a wide variety of collision shapes and settings to create them. You can find all the details in the documentation. The collider creation works based on the selection, both for Object- and Edit-mode and it includes multi-object Edit-mode support.