Blender Addon – Blendit v1.4 – Blender 2.83+ Add-on

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Description

Tutorial To Install Blender Addon Using Rar File

Main features:

  • Easily create material blend of selected objects with active
  • Non-destructive operations: create, apply, remove material blends
  • Option of executing the operations for all blends of source object
  • Real time dynamic blends works in viewport, Eevee and Cycles
  • Option automatic create material from blended objects
  • Option to Blend Normals of objects
  • Easily tweak individual blend of object
  • Easy tweaking of all blends of source object
  • Blend styles: Height maps blending, Noise and Custom texture masking
  • Preserve texture scale from source object with mapping options:

1. World space: Geometry node – Position output

2. Object space: Texture Coordinate node – Object output

3. UV v1: Texture Coordinate node – UV output + Blendit Transfer UV

4. UV v2: UV Map node + Blendit Transfer UV

Note that for the version 1.4 there are many limitations, restrictions and some bugs (Blender 2.90.x only).

I plan to figure out most of it in new versions.

Limitations:

  • Only one blend per object supported
  • Two source objects can’t be blended together
  • The add-on only works with the first material slot
  • You shouldn’t rename Blend materials for proper functionality
  • You shouldn’t remove original materials for proper functionality
  • You shouldn’t rename Blendit modifiers for proper functionality
  • The quality of the blend depends on mesh density and topology
  • Only an UV map with Active Render can be transferred
  • Multi-user material doesn’t support different blend source objects
  • Auto Smooth turns on when Blend Normals is used
  • You must use UV mapping and Transfer UV to blend Normal maps
  • Used simple inaccurate blending of normal maps
  • Automatic connected Displacement and Volume outputs aren’t supported
  • Limited support for input nodes depending on the source object
  • Blender 2.90.x bug, crash when switching to UV Edit of source object
  • Blender 2.90.x bug, crash when switching to Edit Mode of source object
  • Mappings inside node groups are not affected
  • Using AutoSmooth with Blend Normals in Cycles may cause terminator artifacts
  • Smooth linear blending gradients of solid colors are difficult to set
  • The use of subsurface scattering in the source material may show seam for Cycles