Description
In this class, I will teach you the principles of Geometry Nodes in Blender 3.0. Geometry Nodes allow for modelling of things that could be hard otherwise, like nature for example. These techniques and mindset are applicable in pretty much any node based software, like SideFX Houdini or Touch Designer.
I’m a huge fan of practical learning, so there won’t be too much theory – instead, we will start with the creation of the raspberry right away. You should ideally know some Blender basics to follow along comfortably.
Unity Asset - Animal Controller v1.3.2
Unity Asset - Eadon Advanced Crafting v1.3.1a
Unity Asset - Brute Force - Grass Shader v1.7
Unity Asset - Basement Props 1 v1.0
Houdini Volumetric Rendering with Mantra 



