Description
Axiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects. What sets it apart is the ability to run true sparse simulations fully on a GPU.
NEW: Axiom 2.2
– Axiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects. What sets it apart is the ability to run true sparse simulations fully on a GPU.
– 5% more memory efficient compared to Axiom 2.1.
– Public beta for native Metal support on macOS and compatible devices.
– Axiom now works with Initialize Simulation OPs when making flipbooks or rendering.
– New benchmarking tool in the OBJ context.
– New profiling mode and python panel.
– You can now source burn as fuel for compatibly with Houdini sourcing tools.
– Fixed bug when sourcing collision velocities with sub-steps. Values were being sourced incorrectly causing the collision objects to appear faster than their actual speed.
– Fixed memory leak when using OpenCL.
– Fixed bug where some of the influence sourcing parameters were getting the wrong values.
– Fixed bug with statistics reporting.
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