Unreal Engine – Microscopic Organisms

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Description

12.12.2022 – Nanite and lumen in preparation. Be aware that for now, you have 5.1 support with the standard pipeline.

? Watch Flythrough(before updates)

? Watch Walkthrough (before updates)

? Watch UPDATE 1

? Watch UPDATE 2

? Discord: JOIN (news, live support, feedback, demos, and gifts)? ? FAQ: CHECK ??Documentation: CHECK ?

✅UPDATE 1

-expansion of the demo map with additional dungeons

-few additional assets like human remains and old lattice

✅UPDATE 2

-additional chapel map with neutral lighting setup

-add detail maps to base materials

-fixes for UE5

✅UPDATE 3 – IN PROGRESS

We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy world or demonic monster slasher – it’s all up to you! 🙂 Now with updates you have additional dungeons and an extra map with neutral lighting.

And like always remember after every ? >>> 10 reviews <<< ? we will make a free update. Write in your review what you want ?

  1. lighting scene with RTX/Lumen example or
  2. expansion of the demo map with additional dungeons or (Update 1)
  3. additional chapel map with new natural lighting setup (Update 2)

There is the last option left. If you want the next update just write a review! 🙂

Check our other products here based on scans: Unreal Marketplace. And find out more information about us HERE

Main meshes:

  • chapel and crypt with many elements
  • trunks, debris, roots
  • foliage (trees, dead trees, bushes, small vegetation)
  • stairs
  • bridges
  • wood planks
  • ground stones, cobbles
  • wood doors
  • and many more

Effects:

  • fire guide on spline
  • fireplace, torchlight
  • mist, fogs, god rays
  • rats, birds
  • leaves
  • swamp water
  • spiderwebs

Sounds:

  • ambient for day and night
  • fireplace, fire torch
  • storm
  • wind
  • waterdrops
  • raven
Read More

Technical Details

Features:

  •  game ready and optimized (around 70-90 FPS on full HD and 1070 graphic card)
  •  photogrammetry High-quality assets
  •  detail and atmospheric scene with two lighting scenarios

Number of Unique Meshes: More than 300. With variations, there is 375 static meshes

Collision: Yes – mostly custom and some simple box just generated

Vertex Count: Most of 200-10 000 tris

LODs: Yes – mostly generated

Number of Materials and Material Instances: 293

Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.

Number of Textures: 452

  • Texture Resolutions: 4096 for larger objects
  • 2048-4096 most objects
  • 512-1024 small props
  • Terrain: 4096×4096

Supported Development Platforms: Windows PC (should work with others)

Intended Platforms: Desktop, Console, VR

Documentation

Important/Additional Notes: If you need any help or additional information please write to us at [email protected]

There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine.