Description
Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the updates, features, and enhancements in Blender 3.3, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade guides you through learning Blender in under an hour, then dives into specific techniques, such as modeling and sculpting a character, using textures and shading, creating animations, and using Blender to create visual effects and simulations. Learn about the recent connections Blender offers to the Unreal and Unity game engines. Plus, get performance-boosting tricks to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.