Description
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Studios guest artist – Jason Cheung (Yi Kai)
Video Demo HERE
Technical Details
Features:
- 94 Meshes
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Vertex paint setup for walls and surfaces
- Channel packed Roughness | Metalness | Ambient Occlusion
- Cinematic post process and look up table
- Optimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 94
Number of Materials and Material Instances: 83
Number of Textures: 200
Supported Development Platforms: Windows
Documentation and Credits: https://www.notion.so/dekogon/Restaurant-Crime-Scene-8551ef651a6d432d9d5c1462aeaf4fca