Description
Disclaimer
The scene and animation in the preview are not included in the project
Note that the model has two skeleton variations:
Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation
Feature:
- Separate mesh parts
- 53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
- Rigged with Epic Skeleton.
- Cloth physics simulation
Character:
- Polygons: 45289
- Vertices: 67132
- Triangles: 88677
Hair:
- Polygons: 10954
- Vertices: 14292
- Triangles: 21996
Shield:
- Polygons: 4861
- Vertices: 5309
- Triangles: 8621
Axe:
- Polygons: 2471
- Vertices: 3047
- Triangles: 4920
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations:-
Animation types (Root Motion/In-place):-
Number of characters: 1
Vertex counts of characters: 67132
Number of Materials and Material Instances: 36
Number of Textures: 113
Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: –
Important/Additional Notes:
Epic Skeleton:
- The Head bone contains a “Hair” socket for attaching Hair.
- The Hand_L bone contains a “Shield” socket for attaching a Shield.
- The Hand_R bone contains the “Weapon” socket for attaching Axe.
Viking_V2
Extra Bones:
- R_Braids
- R_Braids1
- R_Braids2
- R_Braids3
- C_Braids
- C_Braids1
- C_Braids2
- C_Braids3
- L_Braids
- L_Braids1
- L_Braids2
- L_Braids3
- The Head bone contains a “Hair” socket for attaching Hair.
- The Hand_L bone contains a “Shield” socket for attaching a Shield.
- The Hand_R bone contains the “Weapon” socket for attaching Axe.