Unity Asset – Stylized Water 2 v1.1.8

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FORMAT : Unity

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Description

Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
Render pipeline compatibility

 

 

 

Description

Documentation | Forum | Android Demo | ⚙️ Compatibility | Roadmap

The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.

Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity’s lighting features.

? Shading features:

• Deep, shallow and horizon color controls

• Intersection foam effect with other objects, based on scene-depth or vertex colors

• Unlit/simple and advanced shading modes

• Adjustable surface foam

• GPU-driven, layered wave animations

• Animated caustics in shallow water

• Translucency rendering from all light types

• Flat shading mode (low poly look)

• Planar reflections (excluding VR)

• Separate control over environment- and sun reflections

• Sparkles based on normal map

• Refraction, distorts objects behind the water surface

• UV- or world-projected tiling (seamless water)

• Vertex color support to control foam, fog and wave height

• Transparency mask to hide the water inside objects such as boats

• River mode for spline meshes (created using other tools)

• Distance normals (tiling reduction)

⚙️ Technical features:

• Clean material UI with tooltips and notifcations

• Simple and Advanced shading modes

• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)

• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2

• Water Grid component, creates water tiles which can follow a specific transform

• Utility to create subdivided plane/circle mesh assets

? Includes:

• Tropical beach demo scene

• Several pre-configured water materials

• Unique foam and normal map textures

• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)

✔️ Compatibility:

• Universal Render Pipeline (URP) 7.5.3+ (excluding the Built-in RP & HDRP)

• PC, macOS (OpenGL/Metal), Consoles, Android/iOS (OpenGLES 3.0+)

• One-click fog integration for EnviroAzure SkyAtmospheric Height FogSC Post EffectsCOZY Weather and Curved World 2020

• Supports spot/point lights and baked/dynamic GI

• Orthographic camera’s

• VR rendering (Single Pass Instanced & Multiview)

• Full details…

⚡ Performance:

Hand-written, expertly crafted shader, for maximum performance and flexibility.

Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid lake.

? Limitations:

• Built for 3D rendering. Can’t be used with the 2D Renderer or Tilemaps

• Planar reflections are disabled in VR

See also the Underwater Rendering extension.

? 33% upgrade discount for users of Stylized Water Shader (automatically applies on checkout if already owned)