Unity Asset – MK Glow v4.4.13

19 Credits

FORMAT : Unity

Become a member to free download most products(high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc), and the remaining products are member prices.

No Credits ? Quick Buy Here!
 Buy 9 Credits  (9$)
 Buy 21 Credits  (19$) 
 Buy 70 Credits  (59$) 
 Buy 150 Credits  (119$) 
 Buy 320 Credits  (239$) 
 Buy 700 Credits  (499$) 
No Credits ? Quick Buy Here!
 Buy 9 Credits  (9$)
 Buy 21 Credits  (19$) 
 Buy 70 Credits  (59$) 
 Buy 150 Credits  (119$) 
 Buy 320 Credits  (239$) 
 Buy 700 Credits  (499$) 
Category: Tag:

Description

MK Glow simulates the bright surface scattering of light. It allows you to create a uniquely stylized glow to enhance the visuals of your game.
Render pipeline compatibility

 

 

 

 

 

 

Description

MK Glow is an artist-friendlyfeature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available. It is tweaked towards artists for an intuitive, adaptive and easy and workflow. This shader is compatible with the Built-in, Universal and High Definition Render Pipelines.

⤴️NEW! : Install Wizard

⤴️NEW! : Antiflicker Filter improvements

⤴️NEW! : Lens Flare Presets

⤴️NEW! : Natural Workflow

⤴️NEW! : Glare Presets

Demo: Web GL – Android – Windows

Follow development: Trello

?THE PACKAGE?

Main Features

Bloom: Creates fringes of light extending from the borders of bright areas in an image.

Lens Surface: Apply a dirt and a diffraction texture, which fades in into the glow.

Lens Flare: Generate procedural lens flares including halo, ghosts and presets.

Glare: Creates glare light streaks, which fades into the glow based on a blending. Also presets are available.

Stylization: Fine tune the result in terms of quality and performance using a wide variety of options.

Blooming: Further enhance the glowing parts to give scene a more bloomy look.

Luma Scale: Mix relative luminance into the glow for a more stylized or realistic look.

Anamorphic: Morph the glow to create an anamorphic flair.

Resolution Scaling: Same outcome independent from the screen size and resolution.

Additional Shaders: Basic Sprite & UI shaders with emission are included.

Mobile Compatible: performing at a reasonable tradoff in terms of quality and performance.

Two intuitive workflows

Threshold: Make things glow based on the pixels brightness & threshold & emission.

Natural: No color cuttoff, no thresholding, just like real life, a very realistic behavior (Energy-Conserving), just raise the emission.

⚙️Included Tools⚙️

Install Wizard: Fast setup even on scriptable Render Pipelines.

Builtin Textures: Start easy by using the included textures for different features.

Custom Editor: Easy to use inspector tweaked towards artists.

Render Pipeline Compatibility: Same look & feel & results across all render pipelines.

?Examples?

Space: Moving Asteroids showcasing overall glow.

Spectate: Inspect specific objects.

Cubes: Moving colored cubes.

Setup: Simple setup for 3D, Sprite and UI.