Description
The main feature of this Asset is the seamless visual integration of Objects into Terrain with a lot of options to quickly make the desirable blending. It is also very easy to use, there is no need for script attachment, you just choose the shader as you can see in the video.
There are also a lot of options for Terrain texturing:
- Hiding Texture Repetition
- Parallax Occlusion Mapping
- Triplanar Mapping
- Heightmap Blending
- Automatic Steep Slopes Texturing
You can see the detailed list of the shaders features in Technical details.
❗ URP and HDRP shaders are available only from version 2021.2.0f1.
There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.
Built-in shaders are supported for PC(Windows), Linux, WebGL and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile devices), the shaders were also tested in VR.
HDRP and URP shaders are supported for PC(Windows), Linux, and URP also for WebGL.
❗ If you are using URP or HDRP it is needed for the Shader Variant Limit (in Edit/Preferences/Shader Graph) to be set at least to 1152 for URP or 1538 for HDRP
Built-in shaders can take about 15 to 20 minutes to import, while the URP and HDRP shaders are imported within a minute. The folders in version for Unity 2021.2.0f1 were rearranged, so you can deselect the Built-in, URP or HDRP folder before the import if you don’t need it.
If you have any questions or problems you can visit InTerra Forum Thread.
Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.