Unreal Engine – Camera 360

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Description

Camera 360 – camera system for video and screenshot (2D, 180, 360, Dome 180, Stereo and Mono).

Video and Screenshot Camera 2D, 180, 360, Dome 180 and 3D(stereo mode top bottom) + rotation and more!

Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360.

Capture system:

1. HighResShot system;

2. Matinee and Sequencer systems;

3. Movie Render Pipeline.

Trailer: Preview

Example: Example video and image.

Youtube Chanel 360 assets use Camera 360: Youtube

YouTube : №1 , №2 , №3 , Raytracing#1, Raytracing#2

Support and more: Forum

Dont forget that you need a strong graphics card for rendering. When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.

Technical Details

Number of Blueprints: 8

Features:

  • Mono 2d, 180, 360, Dome 180, Stereo (2d, 180, 360(information below))
  • Raytracing;
  • HighResShot system,Matinee, Sequencer,Movie Render Pipeline;
  • TAA,MotionBlur,DOF; Full Dome (180-240 degrees)
  • Camera 360 itself does not transmit NDI, to do this you must install NDI programs (Spout and others). Tutorial Camera 360+Spout+OBS studio.

Documentation: Preview , Tutorials

Support: forum

Important/Additional Notes:

Some Post processing does not work (artifacts, seams):

-Directional Light (Light Shaft Occlusion);

-ScreenSpace Reflection.

-HeighFog and atmospheric fog workig , but if used->Volumetric Fog-> Long rendering time, or maybe seams.

Attention 360 stereo.Stereo 360 are experimental.(Old and New)

Output limit: Sequencer and HighResShot System(16384x16384px).MovieRenderPipeline: NotLimit px.