Description
Preview and Setup: https://youtu.be/gVkySYV3NV0
Artstation HQ previews: https://www.artstation.com/artwork/klzvvl
Documentation: https://drive.google.com/file/d/1gvv2I5gSdVaSgjNuqXPkekufKyo9bZYq/view?usp=sharing
This blueprint allows you to create and customize a black hole in Unreal. The material has plenty of parameters that allow you to change the appearance of the accretion disk and the singularity.
This tool works with texture warping using quaternions, performing the distorsion on a skybox texture (which can either be a default skybox or a cube render target). It is fully compatible with the latest Space Skybox Libraries, watch the tutorial to see how those asset packs can be integrated with this one.
WARNING: the translucent version of the material allows you to place objects within the accretion disk. However when these objects are beyond the black hole, there may be some artifacts and conflicts with the shader. So, Whenever you need to have object opposite to the event horizon I suggest to limit the number of object to only one.
Technical Details
Materials: 4
Material Instances: 6
Material Functions: 16
Textures: 5
Texture Channels: 4
Texture Resolution: 4096×4096
Cube Textures: 4