Description
New York style underground subway tunnel created for the Unreal Engine.
This project includes everything pictured with all assets, maps, materials, Blueprints, and VFX created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
***Monthly Unreal Engine Sponsored Content product for January 2021***
Check out Dekogon Studios’ other products here.
Technical Details
Features:
- Intuitive and simple spline design allowing for quickly placing and creating the tunnel or similar scene
- Over 100+ mesh assets
- Master material on surfaces to control dirt, wetness, decay, and more
- Material setups such as fog and lighting rays
- Blueprint for easy light rig setup
- Grunge, graffiti, and decay decals
- Cinematic Post Processing and setup
- Tileable texture sets for concrete, damaged concrete, stained concrete, trash, leaks, rusted metal, and many more
Texture Sizes:
- 2k [116]
- 1k [51]
- 512 [7]
- 256 [7]
- 128 [9]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 64,597
LODs: None Only base LOD
Number of Meshes: 124
Number of Materials and Material Instances: 102
Number of Textures: 194
Documentation and Credits: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
Engine Compatibility: 4.18+
ImportantAdditional Notes: 4.19 bug was introduced with engine update that rotates all point lights 90 degrees. 4.19 version of project has been updated to fix this issue.