Description
Welcome to this course on 3D Car Rendering. In this complete course we will learn how to render a Photorealistic Car completely from scratch.
WHICH SOFTWARE WILL BE USED?
We will be using 3ds Max and V-Ray 5 but keep everything very general so that all those techniques are easily transferable to any other Software Packages such as Cinema 4d / C4D, Maya, Blender, Corona, Arnold, Octane, RedShift, Eevee and Cycles.
WHO IS THIS COURSE FOR?
Everyone who has at least some basic knowledge in 3D. This course won’t cover the total basics of operating your 3D Software but is ideal for ambitious Artists who always wanted to render Photorealistic Cars but have no idea how to start.
WHAT WILL I LEARN?
A lot, but most important topics include:
How to use free Online Resources for an easy Start
How to initialize your 3d Software and Renderer
How to prepare your Car Model
How to use HDRIs
How to adress common Issues with HDRIs
How to modify HDRIs to your liking
How to build a universal Lighting Setup for Automotive Rendering
How to build an Exterior Lighting Setup
How to build a Studio Lighting Setup
How to use Tonemapping for realistic Results
How to build any kind of Shader for Car Rendering
How to optimize your Shaders
How to add realistic Weathering to your Shaders
How to use Procedural Shaders and Masks
How to prepare your Rendering for Postprocessing