Description
A HUD serves as a bridge for communication between the game and its players and is an essential part of the positive user experience. This HUD pack gives you a few significant and easy-to-use tools that can help you communicate important information within the game to your players. In addition to navigational means of communication (such as compass or minimap), there are various means of notification to provide the player with information. Example scenarios would be, a player loots, a player gets a task, a player character becomes stronger (or weaker), a player character has to find a place etc. – With numerous preset options, a style guide option and setting options with the HUD nodes at runtime you have a strong foundation to communicate your gameplay to your players.
Technical Details
Features V2:
- Compass + Marker System
- Minimap + Marker System
- World Marker System
- Crosshair System + Hit Feedback
- Mission Notification
- Update Notification
- Option Notification
- Pickup Notification
- Progress Notification
- Primary Notification
- Tutorial Notification
- HUD Effects (Black Screen / Highlight / Damage Effect)
Additional Notes:
It was deliberately omitted a health indicator and weapon display,
as these would be too different and varied in design and structure.
Number of Blueprint Classes: 49
Number of Master Materials: 19
Number of Material Instances: 29
Number of Textures: 157
Number of Widgets: 55
Fonts (Open Font License): Martel / Trirong / Roboto / Roboto Cnd / Exo2 / Barlow Cnd
Network replicated: No, HUD & Widget classes are completely clientside
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac
V1 is available in UE versions 4.21 and below
V2 is available in UE versions 4.22 and above
Important:
This system is purely cosmetic (UI / HUD) and does not replace the implementation of a gameplay system. Before you purchase, please make sure you are familiar with using blueprints to handle your gameplay together with this asset.