Description
Documentation: Online Documentation
Youtube: Dune Desert Landscape | Third Person Demo
A 400 square kilometer landscape with large dunes, oasis, rocks, stones and interactive foliage: various palm trees, plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 6 paintable layers. Also included a scriptable wind system, procedural ground dust and particles. Highres ground textures, automated layer detailing and paintable procedural puddles. Powerful materials and landscape shader, highly tweakable.
FEATURES [1.3.0]:
- 400 square kilometer playable area
- 3600 square kilometer vista area
- Interactive Foliage
- 6 paintable landscape layers
- Paintable procedural water puddles
- Procedural desert material and animated ground dust
- Highly detailed ground textures
- Three example oasis
- (10) rock, (29) plant assets for detailing
- Procedural water material with underwater PostFX
- Material wind system
- Procedural ground rock and plant cover
Technical Details
VERSIONS:
- V1.3.0 is available in UE versions 4.23 and above
Full change log is available in our Discord Channel.
ASSET LIST [1.3.0]:
- Landscapes: 1
- Background: 2
- Palm trees: 4
- Palm trees small: 4
- Grass: 4
- Var. Plants: 17
- Ground Cover: 10
- Rocks: 10
- Ground Materials: 6
- Blueprints: 1
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4096×4096 base color, normal, and utility textures
Collision: Yes (automatically generated)
Vertex Count: 20000/5000/100 (palms), 2000-500 (plants)
LODs: 1-3 Levels of LOD
Number of Meshes: 56
Number of Materials and Material Instances: 99
Number of Textures: 82
Min requirements for editing: Ram: 16GB, Video: GTX 1060
Intended Platform: PC
Platforms Tested: PC
DefaultEngine.INI: DD_Default Settings