Unreal Engine – Trees: Birch Tree

9 Credits

Format:UE4

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Description

Format:UE4

Imposter scale fix:

“Problem is in the MaterialFunction “/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor”. Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“

https://forums.unrealengine.com/development-discussion/rendering/97944-imposter-billboards-don-t-scale-with-mesh

13 unique birch trees, 1 road texture, showcase scene

PBR Materials

albedo, normal, roughness, and occlusion maps

Up to 4096×4096 Textures

Pivot Painter 2.0 animation

3 stages of LOD’s (imposter last lod)

Collision also included

Technical Details

Props scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Collision: Yes, Custom and Generated

Triangle Count: 20000 – 1240

LODs: 3 or 2 (Including Imposter Billboards)

Number of Meshes: 13

Number of Textures: 13 + every tree has AO map + imposter generated atlases

Intended Platform: Windows, Mac, Linux, HTC Vive

Platforms Tested: Windows, HTC Vive

Documentation Included: No